About Me

Robbert Sloof

Narrative Game Designer

I love weaving story into the environment, mechanics, and player interactions, allowing players to intuitively piece together the narrative without spoonfeeding narrative through dialogue. This way, the story complements the gameplay rather than interrupting it, letting players stay immersed in the experience.

Tools:
- Unity | Experience creating many different games
- Ren'py | Base understanding
- Unreal Engine | Base understanding
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- C# | Knowledge and ability to use the language effectively
- Python | Base knowledge of the language
- JavaScript | Base knowledge of the language
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- Office | Efficiency with Word, Excel & Powerpoint
- Miro | Experience brainstorming & working out concepts
- Obsidian | Experience keeping documentation (Worldbuilding, notes, etc.)

When I’m not making games, you’ll probably find me playing them. I’m drawn to strategy games, narrative-driven adventures, and anything with a unique twist. Favorites include Outer Wilds, Disco Elysium, and Omori.

I also love getting lost in a good Dungeons & Dragons, Call of Cthulhu or Blood on the Clocktower session, reading & going on walks.

Take a look at my work and if you'd like to collaborate, talk story, or just share weird game ideas, I'd love to hear from you.

Gmail:
Sloofrobbert@gmail.com

LinkedIn:
www.linkedin.com/in/robbert-sloof

Itch:
https://robbingbird.itch.io/